środa, 13 października 2010

In-Game Advertising have a future?

Advertising in the game was supposed to be a force in this current generation of console gaming. Years later, however, it seems that the market is in a State of flux as large publishers are shifting their focus away from this strategy.

A report of unconfirmed says that Microsoft is set to shutter Massive Inc., a company that develops dynamic ads for video games, at the end of this month. Microsoft acquired in 2006 by a Massive figure estimated between $ 200 to $ 400 million dollars, but the increased popularity of Xbox Live probably caused the company to concentrate on providing ads for the service instead of having to share recipes with other companies.

One of the greatest game publishers no longer support in-game ads.

Activision Blizzard CEO Bobby Kotick, whose company develops and publishes titles successful as Call of Duty and World of Warcraft, recently stated your company is considering limiting the amount of ads out of respect for your audience.

"There was a time when we thought advertising and sponsorship was a great opportunity, but we realized that our customers are paying $ 60 for a game or paying a monthly subscription fee and they really don't want to be barraged with sponsorship or advertising", explained at a Conference in New York last month.

In 2005, Activision in partnership with research firm Nielsen Entertainment in a study to show the effectiveness of advertising in the game.Kotick singing a different song, saying: "video games are a means of delivering powerful advertisement".

Wedbush Morgan Securities analyst Michael Pachter told IGN editors problem faced was the inability to find ads appropriate for larger games in the industry.

"I really think that advertising on game has enormous potential, it's just that everyone thought initially with all these eyes playing Halo and Call of Duty, they would do only announcements of Pampers," says Pachter. "But it is impossible to obtain appropriate context ads for games like this. "

"Gamers have been very powerful," explained later. "They actually act rebels when they get threatened with having to be advertised for because they bought the game they have to understand no matter what they are going to pay for games. If you pay through your time watching the ads or pay via subscription or packed product. "

As the publishing rival Activision, Electronic Arts, also, a partnership with Nielsen, new publication of results study month. the results showed an increase in household dollars spent on products advertised in sports games publisher, offering hope for future integration in the ad game.

"For the first time, advertisers are able to bind the value of their marketing in the game or sponsorship to actual sales," said Elizabeth Harz, Senior Vice President of Global Media sales at EA. "now brands may feel confident adding games as a media channel for its core advertising."

Janco Partners Analyst Mike Hickey, finally, said that while the in-game ad market will continue to exist, it is unlikely to be a driver of increased revenue for publishers.

"The in-game ads market was expanded during the change of prior console, apparently as a distraction positive performance of instability that plagues many of Publishers currently" Hickey said IGN

"While in-game ads are still probably a forward incremental positive, their meaning in the household seems remote."

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