Parameter name: request
Translate Request has too much data
Parameter name: request
PostCancel140 characters left
It's here. Sonic Colors Wii #facebook-like {float:left;} Release Date: Q4 2010 More Info
Genre: Action Adventure
Publisher: SEGA
Developer: Sonic Team
RP for Rating Pending For more info visit the Sonic Colors Profile » Game Highlights Review Videos Images Walkthroughs Cheats All Articles Message Boards #Layer1, #Layer1 IMG {position:absolute; visibility: hidden; z-index:10;}
Sonic had a rough few years. After the mascot had his golden era on the SEGA Genesis during the early 90s, the publisher had a hard time finding its footing with the Blue Blur, putting out games that have ranged from terrible to… well, bearable, but never quite good. However, 2010 has been pretty good to Sonic, starting with the better-than-expected Sonic All-Stars Racing and Sonic the Hedgehog 4 - Episode 1. And now, with Sonic Colors for Wii, SEGA has saved the best for last – a Sonic that feels modern, vibrant, and best of all, fun. And all they had to do was take lessons from some of the best platformers of the last decade to do it.
Watch our video review.
Sonic Colors takes place in a bizarre interstellar amusement park created by Dr. Robotnik-I mean, Eggman, by enslaving alien creatures called Wisps. He then chained their planet (and several others) to a space station. It's all appropriate for a Saturday morning cartoon, but to SEGA's credit, the story in Sonic Colors works decently well; it's cute, somewhat clever, and thanks to a mostly new voice cast, it isn't a constant assault on the ears. I haven't been this not-irritated by a Sonic game's story since he found a voice, and that's saying something.
The plot is ultimately just a conceit for developers DIMPS and Sonic Team to believably throw together a wide assortment of themed levels at you. All of the Sonic staples are here, from the casino to the grassy meadow home world of the Wisps. My personal favorites, though, are Sweet Mountain, which sees Sonic racing through pits of popcorn alongside mountains of cake, and the Starlight Carnival, where Sonic zips through space on an energy road. It looks like a crazy combination of Tron, Captain Eo and Super Mario Galaxy. This fantasy is sold by some of the best graphics on the Wii this year, full of excellent lighting and some really great animation. I can haz... OH YOU GET IT.
Sonic Colors' real revelation is its gameplay, though. It starts off well by establishing smart physics and precise controls. But the big addition here are the Wisps; each color of Wisp grants Sonic a different temporary power. Yellow Wisps give Sonic the ability to drill through soft ground, for example. Cyan Wisps let Sonic turn into a laser that bounces off surfaces and more. There are eight colors in all, and almost all of them add interesting quirks to Sonic's basic abilities.
With these new talents comes some fantastic level design that will test even the most dedicated fan of platformers. This may be the most controversial piece of the puzzle for die-hard Sonic fans. Sonic isn't just about homing attacks and holding forward anymore. Sonic Colors in many ways resembles a side scrolling Super Mario title in its design and execution -- from collectible red rings in each level to multiple paths that can only be explored once you secured new Wisps later in the adventure.
Sonic Colors also does an excellent job of mixing together the crazy spectacle we've grown used to with some really well designed platforming. Surprisingly, despite the cues it takes from its one-time plumber archnemesis, Sonic Colors feels distinctive and fresh; for the first time in decades, the quest for speed doesn't compromise gameplay. There's a fair amount of skill required, particularly later in the game, and in a marked change of pace from Sonic games for the last two decades, the challenge in Sonic Colors usually feels fair -- emphasis on the "usually."
Later in the game, I ran into a number of ridiculously arbitrary sections that had me throwing my Wii Remote and nunchuk across my desk. These parts didn't feel challenging due to devious design; they felt like cheap death-generators. Sections like this are the main problem in Sonic Colors. Unlike other major platformers this generation, you need to finish every stage in each world in order to progress through the game. There are no warp pipes, no whistles, and no alternate paths in each game world's board. You're going to have to suck it up and deal with the frustration, and there are points where the game stops being fun because of it. Yes. That is a Space Bull back there.
Sonic Colors has a few other problems. Towards the end of the game, checkpoints are absent from a number of especially difficult levels leading to scenarios where I threw life after life into the same two and a half minutes over and over again. Also, Sonic Colors' purported co-op is just not fun. One screen is not enough for two Sonics, as either player rocketing forward will actually kill their partner. Thankfully, the co-op challenge levels can be played single player, and because they're unlocked based on how many red rings you collect, they give a reason to go back to Sonic Colors' story mode and experiment with different Wisps. This is a good thing, as Sonic Colors' stages are actually more fun the second time through with the full range of Wisps in each level unlocked.
While Sonic Colors' story is forgetable fun, the menus and level menus are pretty rough, and don't match the great visuals found elsewhere.9.0Graphics
Sonic Colors is one of the best looking games on Wii, with great animation and detail, and some awesome lighting and level variety.8.5Sound
Sonic's new voice cast is much less annoying. Meanwhile, the music is universally great.8.5Gameplay
Sonic Colors features tight controls with great level design; all of these things lead to a game that's a joy to play. Except when it REALLY ISN'T due to some puzzling stage design later on.8.5Lasting Appeal
While the main game itself will probably clock in around 11 hours or so for most gamers, levels are more fun after beating the game and the challenge levels will also keep players busy for a while.8.5OVERALLGreat(out of 10)See All Sonic Colors (Wii) Reader ReviewsWrite Your Own Review of Sonic Colors (Wii)More Wii ReviewsLatest Wii News, Reviews, and VideosSHARE THIS ARTICLE
With Sonic Colors for Wii, SEGA has saved the best of Sonic'... GoldenEye 007 Review FlingSmash Review PokePark Wii: Pikachu's Adventure Review Star Wars: The Force Unleashed II Reviewvar pagetype = 'article';var topicID = '197428291';var linkColor = '3A8DB7';var commentsIndexURL = 'http://wii.ign.com/articles/113/1132902c.html'var articleTitle = 'Sonic Colors Wii Review'commentsFetchInline();Connections for Sonic Colors (Wii)Popular games in this genre:
1.Kinect Adventures (X360)
2.Assassin's Creed II (X360)
3.Red Dead Redemption (X360)
4.Fallout 3 (X360)
5.God of War III (PS3)
1.GoldenEye 007 (Wii)
2.New Super Mario Bros. Wii (Wii)
3.The Legend of Zelda: Twilight Princess (Wii)
4.Super Mario Galaxy 2 (Wii)
5.Super Paper Mario (Wii)
Most recent contributions for Sonic Colors: Loading contributions... SHARE THIS ARTICLELike This Article#Layer1, #Layer1 IMG {position:absolute; visibility: hidden; z-index:10;}

US:November 16, 2010
Release Date:
Europe:Q4 2010Release Date:
Australia: November 11, 2010MSRP: $49.99E for Everyone: Cartoon ViolencePEGI: RPOFLC: GAlso Available On: Nintendo DS#Layer1, #Layer1 IMG {position:absolute; visibility: hidden; z-index:10;}
Write a full review #afc-300w {clear:right; width: 300px; height: auto; margin:12px 0; overflow: hidden; background: #fff;}#afc-300w .afc-hdr {color: #73767B; text-align: right; margin: 0; padding: 0;}#afc-300w .afc-ad {float:left; width:100%;}#afc-300w p {margin: 0; padding:6px; font:normal 12px arial,helvetica,sans-serif; line-height:18.12px; color:#000;}#afc-300w a {font-size:11px; }#afc-300w a:first-child {font-size:13px; }Sponsored LinksAround the NetworkSonic Colors at IGNSonic Colors at GameSpySonic Colors at GameStats Latest Wii ReviewsFlingSmash ReviewSonic Colors Wii ReviewStar Wars: The Force Unleashed II ReviewPokePark Wii: Pikachu's Adventure ReviewGoldenEye 007 Review #Layer1, #Layer1 IMG {position:absolute; visibility: hidden; z-index:10;}
About Us | Advertise | Contact Us | Press | Careers
IGN | GameSpy | Comrade | Arena | FilePlanet | Direct2Drive | GameSpy Technology
TeamXbox | Game Sites | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
AskMen | GIGA.DE | What They Play | Battlefield Heroes By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement. Copyright 1996-2010, IGN Entertainment, Inc. Support | Privacy Policy | User Agreement | RSS Feeds IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.
Brak komentarzy:
Prześlij komentarz